
HO(ME)
HO(ME)
about the creative process of making the actual works for Ho(ME) and also how I chose to present it for the exhibition.
Exhibition
Awareness
FOR THIS ARTWORK I started with designing a character In Sims 4. MY DEFINITION OF A ‘HOME’ MOSTLY FOCUSED ON THE MENTAL PART OF IT. TO REPRESENT THAT, I NEEDED A PERSON, NOT A SPACE. IT ONLY MADE SENSE BECAUSE I HAD USED THE SIMS 4 SOFTWARE TO MAKE A DRAFT OF HOW I WANTED TO PHYSICALLY PRESENT THE WORKS.
I then made use of multiple websites and apps to create different avatars of the same character. I wanted the viewer to see that others’ perspective of the character are all different, yet whole, while the character itself is ‘broken’.
The sims character I created and the base of the character design.
Creating a broken glass effect. In the shards you also see that I mixed it with the original Sims 4 character.
One of the 4 avatars created to represent the different versions of the self.
I test out my works mid-creating like this often because it gives me new ideas on how to use the image(s) that I created.
Final artwork.
2. Identity
This artwork represents the feeling of getting to know oneself. It means the character in question is no longer frozen but is driven by curiosity to know more about oneself. To emphasize that liveliness, i decided to animate the character.
For consistency purposes I referenced the sims 4 character again, this time in different clothes in a different space. The animation was done frame by frame in Procreate to loop SEAMLESSLY for the viewer.
Screencap of the character placed in the setting in Sims 4
This is the finished still image. Then I changed the arm positions, made the eyes blink and moved the mouth a bit.
3. Connection
For the last artwork i needed the character to feel as alive as possible. I relied on the sims 4 gameplay (which I’m familiar with) to make the character do things outside of their home that makes them feel at home.
In order to blend it with reality I did 2 things: (1) Used a real picture as reference for the procreate illustration in the video and (2) used real life videos I took for the background movements.
the three elements of this artwork were gathered then edited in Capcut.
PRESENTATION
The works were created digitally but for the exhibition i had to present them physically in a way that would make sense to the visitor and add meaning to the works.
My HO(ME) consisted of 2 aspects; (1) how it came to be, the process and cycles in building it and (2) how it looks and which aspects keep coming back.
The works alone represent the cycle of creating my HO(ME).
the presentation represent how my HO(ME) looks: a world where the line between what exists for real and what exists digitally is blurry.
HELLO MY HOME IS****
After finalizing the presentation I was still missing an interactive aspect to the exhibition. I wanted visitors to be able to leave their mark and feel included because this topic is one everyone is familiar with.
I thought about my own artistic journey and how i created interactions with people, i made use of stickers.
this inspired me to think about how i would like to know other people’s definition of home. i thought of the sticker “hello, my name is”. If we could spin the phrase to direct people to tell us about their homes, and create a mural, we would have a monument of the exhibition.
I proposed the idea to my colleagues and coaches from qissa, and they took care of the production. it was such a success that we ran out of stickers on night 1.